engine.scenes package¶
Submodules¶
engine.scenes.EditorScene module¶
- class engine.scenes.EditorScene.EditorScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')¶
Bases:
engine.scenes.GameScene.GameScreen- update_(delta_time)¶
engine.scenes.GameScene module¶
engine.scenes.IntroScene module¶
- class engine.scenes.IntroScene.IntroScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')¶
Bases:
engine.scenes.Scene.Scene- draw_(game)¶
engine.scenes.MenuScene module¶
- class engine.scenes.MenuScene.MenuScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')¶
Bases:
engine.scenes.Scene.Scene- draw_(game)¶
- on_key_press(key, modifiers)¶
- update_(delta_time)¶
engine.scenes.Scene module¶
- class engine.scenes.Scene.Scene(game, texture=None, width=800, height=700, color='#000000', x=0, y=0)¶
Bases:
pyglet.sprite.Sprite- draw_(game)¶
- on_key_press(key, modifiers)¶
- on_key_release(key, modifiers)¶
- on_mouse_motion(x, y, delta_x, delta_y)¶
- on_mouse_press(x, y, button, modifiers)¶
- update_(delta_time)¶