engine.scenes package

Submodules

engine.scenes.EditorScene module

class engine.scenes.EditorScene.EditorScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')

Bases: engine.scenes.GameScene.GameScreen

update_(delta_time)

engine.scenes.GameScene module

class engine.scenes.GameScene.GameScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')

Bases: engine.scenes.Scene.Scene

draw_(game)
set_2d()

Configure OpenGL to draw in 2d.

set_3d()

Configure OpenGL to draw in 3d.

update_(delta_time)

engine.scenes.IntroScene module

class engine.scenes.IntroScene.IntroScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')

Bases: engine.scenes.Scene.Scene

draw_(game)

engine.scenes.MenuScene module

class engine.scenes.MenuScene.MenuScreen(game, texture=None, width=800, height=700, x=0, y=0, color='#000000')

Bases: engine.scenes.Scene.Scene

draw_(game)
on_key_press(key, modifiers)
update_(delta_time)

engine.scenes.Scene module

class engine.scenes.Scene.Scene(game, texture=None, width=800, height=700, color='#000000', x=0, y=0)

Bases: pyglet.sprite.Sprite

draw_(game)
on_key_press(key, modifiers)
on_key_release(key, modifiers)
on_mouse_motion(x, y, delta_x, delta_y)
on_mouse_press(x, y, button, modifiers)
update_(delta_time)

Module contents